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Post by Alaric on Sept 25, 2007 20:44:01 GMT
Yeah, I'm not too fond of the title either. Howdy howdy, boys and girls. You know that SiF RPG idea I mentioned in a podcast way back when? Well, I still wanna go ahead with it, but to make sure it works out OK, I decided for the first attempt at a forum RPG, to do something that draws more from classic roleplaying rather than diving straight into SiF City. So what's it all about, I hear you cry. And a good question it is, sir or madam. Well, I'll tell you. We all know about roleplaying games, right? Who here hasn't heard of Dungeons and Dragons? That's what I thought. These are the games wherein the players take on the role of mighty warriors, powerful sorcerors, and occassionally, shifty thieves. But since this is a forum, and not real life, we won't need the fancy 20-sided dies and Monster Manuals. We'll just make our own game, with our own crazy rules and systems. (We will be borrowing ideas from D'n'D, though. I point this out now to prove that the irony is not lost on me) Heroes of Lacoss is an original story that you help create. I, the great Game Master Alaric (Not Gay Master, despite what Jimbob may tell you) have created a world in which you, the players, may play in and expand upon as you wish. The plot is only the starting point-where we go after that is up to you! But before we go any further, here are the official mod-approved rules for this, and perhaps future, forum RPGs. • You are responsible for your own character’s actions. These can and will have consequences during the game. Think before you type. • Characters should be believable, in terms of both personality and abilities. Avoid making bland, uninteresting characters. Also, try not to copy characters from outside sources, e.g. film and TV. • Always respect fellow players. Any issues between players are to be taken up through PMs. • Similarly, any issues with the game are to be taken up privately with the GM. • While you can use other people’s characters in your posts, do not do anything with/to them that their owner would be uncomfortable with. • Always take the setting into account when creating a character. For instance, try not to create a Fantasy character in a Western RPG, or a robot in a medieval setting. • Unless specifically mentioned, RPGs are considered non-competitive. The focus is on socialising and developing characters. Don’t try to outshine other players by trying to have ‘the best’ character. In other words, don’t be a Munchkin. • Keep the story flowing when you can. Try to make it so that, when reading the thread, it feels like reading a proper story. Don’t, for example, make sudden reversals of motives or characterisation. • Remember to stick to the rules of the narrative. For example, if a demon has been built up so that it’s the personification of evil that eats suns for breakfast and has the power to destroy the galaxy just by sneezing, don’t kill it in one shot with your feather duster (Unless it’s a humour RPG, of course). • Fighting-Minor characters (or cannon fodder) can be beaten or killed at a player’s digression. Major characters can be beaten if the fight sequence is believable, or at the GM’s consent. If two player characters are fighting each other, the winner will be chosen either by the GM or through a mutual decision by the players via PMs. • Make sure to follow any additional rules a GM mentions at the start of a game. • Anyone who does not follow the rules can be subject to any punishment the GM sees fit, up to and including exclusion from the game. • The GM’s decision is final. • Above all, have fun. So then, now that that's out of the way, let me tell you more about Lacoss. Lacoss is a fantasy world, in some ways similar to our own medieval world, and in other ways very, very different. It is a world that operates on magic as well as physics, where you're just as likely to see a dwarf selling iron ore as you are a human selling fish. It is a world of swords and sourcery, which is probably a much better name for this RPG, but screw it I've already written down the title multiple times now. Why should you take part in this? Well, first of all, it's fun. Second of all, you get to help create a story of epic proportions. Third, it's a great chance to socialise with people you may never have socialised with before. But mostly, it's just fun. So now you're sick of me talking and you just want to know how to sign up. It's easy peasy 123! Just fill out the following form: Name: (The name of your character) Class: (The job your character has. For simplicity's sake, we'll stick with the DnD 3rd Edition Base Classes, which you can look up here or here.) Race: (This is up to you. Go nuts. Elves, catpeople, possessed suits of armour...go for it!) Alignment: (Again, see here for details. This will help you in working out how to react to events in-game) Weapons: (What your starting weapon/s is/are) Key Items: (Miscellaneous items that will help on the quest) Special Skills: (What do you bring to the team?) Known Spells: (What spells you starts off with. Applies to magic-users only. I'm not suggesting you go and find spells on the internet to use, as frankly it's too complicated for me to handle. But at the same time, be sensible. Don't start off with 'Doom's Inferno' or something like that. Be warned that spells will not always work.) Party Skills: (Skills that can help the party while questing. Try to be creative when thinking these up) Strengths: (Things that you're good at/Postive things about you) Weaknesses: (Things that you're bad at/Negative things about you) Brief Bio: (If you want, you can write a short bit about the history of your character. Or, like me, you can include it in your first post. I don't really mind either way) Here's my main character's chart as an example: Name: Dekrin ‘Deck’ Daemaus Class: Bard Race: Human Alignment: Chaotic Neutral Weapons: Composite Bow, Rapier. Key Items: Lute, Harp. Special Skills: Songwriting, singing, playing musical instruments. Known Spells: Illusion (Casts an image of the user’s choice), Persuasion (Can convince others to let him have his way) Party Skills: Encourage (Raises allies’ attack in battle), Dishearten (Lowers enemies’ defence in battle) Strengths: Above-average cunning, knowledgeable in songs and legends, excels in music playing and storytelling. Weaknesses: Low stamina, not very useful in combat, potion addict. So what I'm gonna do is see how much interest this generates , then I'll decide on the players and the RPG will officially start. It'll probably just be the first people that apply, however if too many people want to join, I'll be selecting the characters with the best potential. So be sure to make interesting characters! Ok, sorry for making such a long post, but I'm finished now. So then...anyone interested?
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Post by Aidan on Sept 25, 2007 21:15:40 GMT
Name: Sapphire Class: Wizard Allignment: Lawful Good Weapons: Wand, spellbook Key Items: Music Special Skills: Healing potions, herbal remedies Strengths: Musically gifted, witty sense of humor Weaknesses: Cannot handle problems with multiple steps
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Post by Cläy on Sept 26, 2007 3:59:28 GMT
Question: Why isn't it Malos? In all seriousness, here is my character for perusal: Name: Jahn Naismith (Pronounced Yaern)Class: Fighter Race: Human Alignment: Chaotic Neutral Starting Weapons: Short Sword, Handaxe Key Items: Brass knuckles Special Skills: Hand to Hand combat, above average proficiency with most weapons Known Spells: None Party Skills: Intimidation – enemies may flee when confronted with Jahn (dependant on strength – eg Kobolds more likely to run than Dragons for argument’s sake) Strengths: Controlled aggression (ie knows when and when not to go berko in battle), physical strength Weaknesses: Incompetent at using magic, disloyal – acts in his best interests only Brief Bio: Jahn led a comfortable life until his village was ravaged by hordes of unidentifiable beings. He has dedicated his life since to finding and destroying those who ruined his life, no matter the cost. I normally play LG characters, so CN will make a nice change
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Post by Alaric on Sept 26, 2007 9:36:06 GMT
Question: Why isn't it Malos? Because Malos is pure and sacred and I won't have you filthy heathens touch it with your filthy heathen hands! But I was tempted. Oh, was I tempted. Yay! Two players so far! Couple or so more and we can get started. Edit: Also, thank you for changing back, although I can't remember why I wanted you to in the first place. Edit 2: Oh wait, now I do. Edit 3: Oh, I'm too impatient to wait. If you wanna join in just post your profle and start playing. Teras Minor was a true trading town. The smaller companion to Teras Major, Daskan’s capital city, it was built to reduce the merchant traffic in what had essentially become a tourist town. This was the best place in Daskan to buy in bulk-crates of food, boxes of spices, scores of weapons. And if you knew the right people, even a slave or two. It was also a town in sore need of a song. That’s what Dekrin Daemaus thought, anyway. Dekrin, known as Deck to his too few friends, was a wandering bard, recently removed from the court of Lord Wickrin of Garan in Kirring, now out in the world seeking his fortune. His journey had taken him from Kirring all the way to Daskan, passing through numerous towns and crossing a wide ocean to get to where he was now, the streets of Teras Minor. Specifically, in a square in Teras Minor. He needed a place where he could get a lot of people’s attention, and this busy part of the city looked the place. There was even a stand in the middle, where a dwarf was trying to pawn off some pieces of ‘lucky’ coal. Well, no need to be cynical. He was a dwarf; presumably out of anyone he would be the most likely to know which lumps contained more luck than others. Deck didn’t need luck though. He needed cash, and lots of it. Which was the reason he had come here in the first place. During his time studying at the Bard’s Guild, he’d been introduced to an ancient song by the legendary Sammius Finch. It was the usual sort of tale that old bards told-a merry company of travellers roaming the world doing various good deeds of great importance. What had caught his attention was the end of the song. Apparently the band had travelled to a land known in those days as Myrisk, where they’d discovered an underground temple that, once they’d taken care of the numerous monsters that always inhabited old buildings like that, had ‘shoun unto them a secrette of greate wonderment’. And that was where the text ended. Admittedly it was very vague. There was no reason to suggest that, for example, they had discovered a hidden treasure of never-ending quantities, which had fuelled Deck’s dreams for the past few years. But certainly whatever they’d discovered had to be valuable. Certainly enough to pay for his dream. He’d done the research, and found out that Myrisk had probably stood close to where Teras Minor was now. His best guess was somewhere within a three terrak area at a point a hundred sellaks west of the city. And since being kicked out by an upstart of an heir had left Deck with a lot of free time, he’d packed up his things and decided to check it out. Life was not easy for a bard without a master-few people were willing to buy songs off him, which was pretty much all he could do for money, and he had no horse, so travel was limited by how far he could walk-but he’d managed to get by. He didn’t need much in the way of possessions; his lute, harp, rapier and bow would always see him through. Food, drink and lodgings were gained by offering his services to the various taverns he came across, who were always looking for a way to entertain the guests. And he did have a little money saved from his time at Garan, which paid for any journeys he couldn’t make by foot. As well as for the Mirth. Speaking of which, his arm was beginning to act up again. Time to take another hit. Deck looked around the square for some shelter, and jogged to an alcove in one of the wall. He then threw off his bag and, making sure no one was watching, rummaged around inside. Eventually he pulled out a small vial of a greenish-purple liquid, which he downed in one gulp. A few seconds later he sighed happily as the pain went away. He’d have to get some more while he was here, which could be slightly difficult. Although Mirth wasn’t a totally illegal substance, it wasn’t exactly 100% legal either. It wasn’t addictive or anything. He’d made sure to check that from the start. It wasn’t even hallucinogenic, not that he minded; he liked to think he had enough imagination already.. All it did was make him feel numb for a while, as well as give him a bit of a buzz. Nothing crazy, just made him a bit energetic until the potion wore off. Which helped when he was putting on a performance. Like he was about to do now. He grabbed his bag, walked back into the middle of the square, and un-strapped the lute off his back. After a quick word with the dwarf and the exchange of some gold, he stood up on the platform and gave a loud strum of the lute. The acoustics of the square were just right enough for an echo to ring about the area, hopefully catching the attention of some potential travelling companions. Deck was no fool. Well, he’d been a Fool once, but he was no idiot. There was a good chance that whatever monsters had lurked in the temple during Finch’s time were still hanging around there today. He had no chance of taking them on by himself. A bow would be no good in a closed environment, and his rapier wouldn’t exactly be the match of any goblins or trolls. He needed help with this one, and no mistake. But to convince anyone to go with him on what was pretty much a shot in the dark, he’d have to give the performance of his life. For the dream, he thought to himself. And let’s hope someone falls for it.“Good morning, people of Teras Minor. My name is Dekrin Daemaus, and I am the world’s greatest bard. Many may lay claim to that title, but I am the only one worthy of it.” A slight exaggeration perhaps, but it never hurt to impress a crowd. “Now then, since I’ve got your attention, I wish to make a proposition.” Ok bigshot, where do you go from here?“As a bard, I know my stuff about heroes. I know all the old legends, the great tales of extraordinary men and women from long ago. And I come here today to tell you that those myths of old can be added to even today” What the flark are you on about? You call this ad libbing? This is stuff I wouldn’t expect a five-year-old to come up with!Spik, he was being really down on himself today. When was the Mirth gonna…oh, here we go. “I offer you all the chance to become the next legends of Lacoss! I offer you the chance to find riches beyond your wildest dreams! To seek the greatest treasure there has ever been! To unlock the secrets of ancient times!” Now that’s more like it! “If you be man-or woman ( Please let there be a woman!)-enough to join me in my quest for the renowned Sammius Finch’s treasure, I promise you both fame and fortune that shall be with you for the rest of your life, and beyond, in this world and all worlds! “I cannot lie to you-the journey will be perilous, and wrought with danger. There shall be many trials upon the way. But oh, just think my friends! Together we shall overcome all obstacles, defeat all foes, until we reach that most sacred of rewards. Now then…who’s with me?” Well, not the world’s greatest speech, but some inspiring stuff towards the end. Now then, did anyone notice?
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Post by Aidan on Sept 27, 2007 19:14:19 GMT
Meanwhile, a wizard was practicing spellwork outside the village. Known as Sapphire, this wizard was highly gifted in the areas of brewing healing potions and using herbal remedies. In addition to healing and using all sorts of powerful magic, Sapphire was also quite the musician. He entertained several crowds in several cities. Sapphire had soon grown tired of touring several cities. I long for an adventure, he thought to himself. Tonight was the night he was to perform at Teras Minor. Prior to his concert, he traded with the townsfolk. Just then, he heard the strum of Dekrin Daemus' lute. Intrigued, he followed the sound and was caught in the crowd that had begun to gather.
"Quite an amazing lute you've got there," said Sapphire. He introduced himself to Deck and explained that he, too, longed for an adventure.
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Post by Alaric on Sept 27, 2007 22:50:49 GMT
"Why thank you, sir!" Deck bowed, still feeling high from the Mirth potion. "And if you are looking for adventure, then you're in luck. For I promise you that this is the adventure of a lifetime! Full of thrills, chills and spills...well, maybe not spills, but thrills especially! "And who will join this brave young man and myself on our quest?" he asked the already dwindling crowd. "Is there anyone brave enough to risk their life for the great treasure which we seek?"
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Post by Father Austin Purcell on Sept 27, 2007 23:30:23 GMT
I've next to no experience with this sort of thing, but would this character be alright?
Name: Father Anselm Class: Cleric Race: Human Alignment: Lawful Neutral Weapons: Dagger Key Items: Signet ring, relics, and a holy book. Special Skills: Good linguistic skills Known Spells: None Strengths: Intelligent, pious, can be quite eloquent at times Weaknesses: Stubborn, self-righteous, not very good at combat.
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Post by Alaric on Sept 27, 2007 23:39:40 GMT
OOC: Yes, that character would be absolutely fine, although Clerics usually start off with at least one spell (usually something to do with healing). But yeah, that's the sort of thing we're looking for. Please feel free to join up. Oh, BTW, when I start off a post with OOC, that means I'm speaking out of character. Just so you all know.
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Post by Cläy on Sept 27, 2007 23:46:39 GMT
Jahn Naismith was a loner, a restless wanderer. He couldn’t tell how long he had been wandering, just that it was longer than the time it took to skin a cat. And Jahn had skinned quite a few cats in his time.
Now, Jahn was in Teras Major, looking for someone whom he could swindle – err, barter – some bandages, clothing and food from. An encounter with a rogue Leucrotta had left him with a badly wounded arm and a mangled cloak. Now, as he chewed gratefully on a strange purple fruit he had traded a piece of battered silver for, he looked around his surroundings. Very dull, he considered, and started to walk again, uncertain about a destination. He paused only to fish a few pieces of gold out of an unguarded pocket.
After some time, he arrived in Teras Minor. His arm was not paining him so much, but the biting wind chilled him – he had been unable to satisfactorily replace his cloak. There was a gathering in the town square – some strange man was spouting hyperbole about a great quest or something. Jahn stood back and watched for a few minutes. A wizard in a bright blue robe stepped up. “I will join you, I long for adventure,” he said. Jahn scoffed. Why had he come to Teras Minor anyway? It wasn’t as if it would be any different than Teras Major. He turned to leave when the bard spoke again. “…great treasure for which we seek?”
“Treasure?” echoed Jahn. He walked to the front of the crowd. “What’s this about treasure?” The bard laughed, and Jahn thought the twinkle that appeared in his eye was slightly manic. “Yes,”, he repeated, “treasure for those who wish to find what they look for. Will you join us, good Sir?”
Jahn considered. On reflection, he realised there was a chance he could get closer to finding those responsible for his own personal quest. And it never hurt to have other people around to take the fall if need be. Plus, treasure. What the hell?
“I will do,” he said, and grasped the bard’s hand firmly in a handshake. Nothing hidden in the hand – blast. He’d have to see what the bard had that could benefit him later.
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Post by Alaric on Sept 28, 2007 0:02:18 GMT
"Glad to hear it," Deck smiled, trying desperately to hide the pain his hand was in after that handshake. For Chronicolas' sake, did this man crush rocks for a living? "May I ask your name, sir?" "Naismith. Jahn Naismith." "Pleasure to meet you, 'Yaern'." Interesting name... "And before you ask, I can assure you that all profits shall be distributed evenly and fairly." You can have anything I don't want. "See, folks?" he turned back to the crowd. "See what company you shall keep? This here, a wise and powerful wizard," he pointed at Sapphire, "And here, a strong and mighty warrior," he pointed at Jahn. "And of course, the world's greatest storyteller and musician. Surely there are others willing to take our cause?"
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Post by Father Austin Purcell on Sept 28, 2007 15:13:14 GMT
"You promise these men nothing but ridicule and an early grave." The crowd fell silent, and turned to face the young man who had just spoken. There, standing on a cart at the far side of the square, stood a priest, clad in a black habit, clasping a book tightly in his left hand, and pointing, with a grave expression, at Deck.
"I am Father Anselm, and if you will listen to me for a few minutes, I can promise you a true path to endless riches." he said, opening his book.
One or two of the crowd shuffled nearer to Anselm. "You," said one, "have my undivided attention. Go on, tell us of this path to limitless wealth."
Anselm smiled, and gave a sort of angelic smile. "Renounce all your worldly possessions! Poverty! Chastity! Obedience! These are the path to boundless riches - the keys to paradise!"
"You have now lost my attention." said the would-be convert. The crowd began to turn back towards the bard. Anselm leapt down from the cart.
"Oh ye of little faith!" he shouted, pushing through them towards the man who had captured their attention in the first place. "And you," he said, prodding Deck fiercely, "what promise can you make to these poor, misguided souls? What guarantee can you make that they won't die an agonising death? What guarantee can you make that there are wealth and fame to be found in following you on this fool's errand?"
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Post by Alaric on Sept 28, 2007 15:51:51 GMT
Well Daemaus, how're ya gonna get out of this one? On the one hand, the priest was right. Deck had absolutely no idea what was currently dwelling in Myrisk's former spot. That was the reason he was gathering some companions in the first place. Sure, the big guy looked tough enough, and the wizard probably knew some spells to blow away any opponents, but they might not be enough if they were to come across a dragon or something. And what was he going to do, sing at it? He couldn't even guarantee they'd get as far as Myrisk, let alone survive to take the treasure. On the other hand, he really didn't like this guy's prodding. "A fair point, Father," he said, his voice losing its former confidence. "I guess I can't really say for certain what we're gonna find." "Then explain!" the priest continued. "Explain to these people why any of them should follow you at all!" Flark, the Mirth was wearing off. Deck was beginning to sweat. "Look," he started, the eloquence fading with the buzz, "I mean, if you think about it, it can't be that dangerous. 'Cos I mean, if it were dangerous, then Finch wouldn't have been able to write about it. And I mean, that was a krec... that was ages ago," he added, minding his language around the cleric. "So I mean, if there was any danger...well, it'll have died by now, right?" The pain in his arm flared up big time. He winced through the pain and waited to see if he'd convinced the man in the habit.
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Post by Father Austin Purcell on Sept 28, 2007 17:07:35 GMT
Anselm was silent for a moment, and glared at the musician. "So. You admit you cannot guarantee success. You stare down what could quite possibly be the road your death. But do you turn back? No! You decide to press on and delude others into joining you."
"It's called being adventurous."
"It's called lunacy." said Anselm firmly, and with that he began to push back through the crowd. Then, he paused.
"On second thoughts," he said slowly, "I think I shall accompany you."
"To certain death, Father?" asked Deck. Some of the crowd sniggered.
"Oh, I do not fear my own death," said Anselm gravely. "I know I am destined for eternal life. And since you, fool, hold life so cheap, I do not care what comes of you. But your unfortunate, deluded companions? It is for their souls I fear, since you evidently feel no responsibility for leading them astray in this manner."
He shot the bard a withering look, and waited to see how he would respond.
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Post by Alaric on Sept 28, 2007 17:42:20 GMT
Under any other circumstances, Deck would have told the priest just what he thought of his attitude. But he also knew he needed all the help he could get on this one, and in the long run, they would a lot better off with the help of a god on their side. "Alright then, 'Father'," he practially spat the word. "You wanna join us, be my guest. But don't expect a cut of the profits!" Anselm laughed. "You think I care for your ill-gotten gains? I already know what my reward shall be, and it is greater than any you could possibly offer." "Yeah, whatever," Deck rolled his eyes, then turned back to the crowd. "Anyone else?" he asked, his enthusiasm now completely dwindled. "You must be joking!" came a voice from the rapidly decreasing rabble. Apparently the idea of certain death had put them off. Deck sighed, and turned to his new companions. "Well then. A wizard, a fighter and a priest. Not what I was expecting, but nothing to sneeze at. Listen, I've gotta go get some last-minute supplies. If you've got any business to attend to, make it sharpish. We'll be leaving as soon as I get back. If you're not here when I return, we're leavng you behind. 'Ere, mate...what's your name? Topaz?" "Sapphire," the wizard replied, a little miffed at the name mixup. "Whatever. Do us a favour-study this bottle and see if you can make out its ingredients. When you can, that is," Deck tossed him the near-empty bottle of Mirth. "Right then, I'll be back in a bit. Why don't you guys...bond or something? Best to start things off on the right foot, eh?" And with that, he hopped off the stage and walked towards a back alley, leaving the three adventurers to talk amongst themselves.
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Post by Cläy on Sept 28, 2007 22:52:19 GMT
"'Bond or something', he says," said Jahn derisively. Already he was having second thoughts. And who could blame him - an argument between a cleric and a bard, talk of Finch's treasure (if it was indeed Finch's, whoever that was) and Mirth rearing its ugly head again - Jahn was no fool, he recognised the stuff in the bottle the bard passed over.
He had tried Mirth once or twice in his travels, but it never did anything for him. Sure, there were people who swore by the wretched stuff, but the less he had to do with it the better. And now... "I'm off too," he said suddenly. Sapphire and the cleric started. "Got to get a new cloak," he elaborated, and stalked off. He had barely taken two steps when -
"Wait, my son!"
The cleric had followed him. "I have a spare cloak you can use." Jahn turned around. "Oh, erm...thanks, I guess," he said grudgingly, accepting the offer and pulling the cloak over himself. The warmth was immediately noticeable. Making a mental note to not give the cloak back, Jahn returned with the cleric to Sapphire. "You don't have a clue where we're going, do you?"
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Post by Aidan on Sept 29, 2007 22:31:45 GMT
Sapphire was silent. He had examined the ingredients from the bottle of Mirth.
"These ingredients look a bit dodgy," Sapphire concluded.
Little did the brave heroes know that something was watching them. This something was very powerful and very dangerously evil. At that moment, Deck returned, sporting a large sack. Father Anselm was examining his holy book. Jahn had had his hand-axe at his side, along with his short sword.
"Listen," said Jahn, "can you hear something?"
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Post by Alaric on Sept 29, 2007 23:24:39 GMT
"Yes, success," Deck grinned, swinging the sack off his shoulder to the floor. "At least, that's what's buzzing in my ears." He couldn't believe his luck. First alley he'd been in, he'd found a guy with Mirth bottles coming out his ears. Maybe literally, after all he was a wizard. And he'd been generous to give them all up for a song. Admittedly a Song of Persuasion, but he'd pay him back eventually. "I don't care about your poisons, bard," Jahn grunted. "But I could swear I heard something just now. Like...wings, or something." "Now that you mention it," said Sapphire. "I think I can hear something too." Anselm looked up. "I think I have found the source of the noise," he said, pointing towards the sky. The others turned their heas upwards. "Oh, that is not good," Deck muttered. "That is not good at all."
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Post by Cläy on Sept 30, 2007 9:36:12 GMT
Jahn heard the trepidation in Deck's voice. He was also nervous, but not for the same reason. Could it be, that after countless years searching, what he had been looking for had found him instead? The unmistakeable sound of helio-kin swarming down filled the ears of the party. What was left of the crowd screamed and ran. Only Jahn, Deck, Sapphire and Father Anselm remained. "What now?" shouted Sapphire. "How should I know?" yelled Jahn, "Just do something!" He unsheathed his sword prepared to swing. The first helio-kin to fly low enough was sliced clean in half by Jahn's swift blade movement. The effect of this was immediate - the helio-kin backed off, seemingly preparing for another assault. They continued to hover some metres above the party as they examined the two halves of Jahn's kill. "Helio-kin? Here?" said Father Anselm incredulously. "This is a long way out of their climate..." He trailed off. Jahn grunted - helio-kin weren't pleasant, sure, but compared to what he had both hoped and feared the intruders were, they were positively delightful. He fell into a brooding silence as Anselm grabbed Sapphire and the two spellcasters created what he thought looked like a large dome around them. "It won't hold for long," said Anselm, "but it's something." Deck had stayed silent. He knew why the helio-kin had came to Teras Minor, but now was not the time to quibble over minor details like that with the others. "Well," he said jovially," we know what the big chap can do. And that shield looks pretty nifty as well. Good work, team. Shall we be off?" "You've had some more Mirth," Jahn muttered to himself. No one heard.
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Post by Aidan on Sept 30, 2007 17:51:22 GMT
Deck, Father Anselm, Jahn and Sapphire continued on their way, keeping a close eye on their surroundings in case they were suddenly attacked by more helio-kin.
They came to a small clearing in the woods. Jahn and Deck examined the area. The only sounds to be heard were the occasional birds or the trees blowing in the wind.
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Post by Alaric on Oct 3, 2007 13:38:05 GMT
"Well I'm gonna go out on a limb here and say this place is safe," said Deck, taking another swig from the bottle. "That seem fair to you, Jahn?" The fighter nodded. "How much further to Myrisk?" "From here?" Deck pulled out his map. "About 20 jengs...that way," he pointed to what he hoped was east. "That's if the map's accurate, of course." Jahn glared at him. "What?" "Well, see, no one really knows the exact location of Myrisk. It's really just based on translations of the geography descriptions." "So we might not even be going in the right direction?" Deck shrugged. "There's always that possibility, yes." Jahn sighed. "Then it would be best to camp here for now. It'll be night soon, and we don't want to be caught out in the open. I'll go tell the others." "Hey, wait, I'm the leader here, and I think that...doing what you said would be a good idea," Deck noted the anger in Jahn's expression. "Good," Jahn smiled, and turned towards the rest of the group.
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