Deleted
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Post by Deleted on Oct 26, 2008 15:57:32 GMT
I'm surprised nobody opened up a thread to this game series yet, seeing as there's a few fans on here.
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Assassin
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Post by Assassin on Oct 26, 2008 16:39:23 GMT
Yeah, Starfox or Starwing is quite a lot of fun. Starfox 64 I have beaten countless times, and gotten all the medals (I think). Starfox for the Snes on the other hand is a lot of fun too, and had some great music, but was much harder (Path 3's Venom boss anyone? I stopped following after adventures because that awful, irritating, pointless Krystal took Peppy's place. No more "Do a barrel roll!" On the subject of Star Fox 2, which was never released...well, let's just say that the fact that it wasn't released bugs me.
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Revolver
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Post by Revolver on Oct 27, 2008 18:58:07 GMT
Star Fox Assault was a swing and a miss, only ten missions and your wingmates aren't as smart as they used to be, but Multi-player was the best aspect of it, and it's great hearing remixed versions of some SF64 levels.
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Jim Prower
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Post by Jim Prower on Nov 1, 2008 21:59:41 GMT
I kind of like the fact that the canon seems to move forward in time. makes the characters rather well-developed.
and anthropomorphs in fighters is never a bad thing. Thing is, after "Command," I'm not certain what exactly they'll do. It seems Fox is getting to that point where he'll soon be too old to fly, but...
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Cranky
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Post by Cranky on Nov 1, 2008 22:51:25 GMT
Am I a fan? Well considering my first video game ever played was Star Fox 64 then HECK YES.
I have all the releases plus the ROM for the unreleased SF 2 for SNES. SF64 is the best in my opinion.
As for Assault, I loved it, great game and more story progression. Command was a bit of a letdown but I'll live. Apparantley a Wii game is in the works (PLEASE HAPPEN).
Love Star Wolf, made a fan fic awhile back about them.
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Revolver
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Post by Revolver on Jun 2, 2009 17:45:06 GMT
You'd think someone would want to discuss this topic.
Did anyone else think Star Wolf was a lot more fearsome in Assault? It seemed like a better team, Panther is definately a better pilot than Andrew and Pigma in my opinion.
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TurboJ
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Post by TurboJ on Jun 2, 2009 18:44:33 GMT
It's thanks to Super Smash Bros Melee that I heard about StarFox, and quite a few Nintendo franchises (I was also one of the ones who thought Link was called Zelda). I was on my way to school one day when I saw a poster with a familiar looking anthropomorphic fox on it, and I immediately wanted the game. Because StarFox Adventures was my first SF game, I didn't think it was too bad. I also don't find Krystal that bad; I like her, but not in the creepy way that I've unfortunately heard of. I played the games in reverse. After Adventures I found Lylat Wars in a second-hand game shop, and I absolutely loved it. Definitely the best game out of the lot. I later bought a SNES with StarWing on eBay, which remains uncompleted (I only reached Venom once, and I died moments after). Then came Assault, the game I'd been looking forward to since completing Adventures. I blitzed through it and finished the next day... That's all that I'm going to say on that. It's not a bad game, it's just far too short. 10 levels isn't nearly enough. Eventually I replaced my broken DS with a Lite, and picked up a copy of Command as well. I can tell you it is the absolute worst game in the series. I hate the basic style of the characters (Krystal looks awful compared to previous games), I hate the control system which means I can't use my trigger-thumb, I hate the turn-based gameplay and the quite frankly ridiculous timer - 90 seconds isn't nearly enough time to beat Star Wolf - and most of all I hate the plot. The 'StarFox breaking up' plot is old, the story has no defined ending, and the Fox/Krystal subplot is a huge disappointment (considering that's one of my favourite pairings of all time). Krystal is real bitchy/betrays the team? DO NOT WANT. Q-Games, you really let me down. You epic failed so badly I refuse to acknowledge the existence of this horrendous game. Nintendo have really let me down by not announcing StarFox Wii in their E3 conference. You know I'm beginning to think about an XBox Nintendo. You don't want that at all...
In short, I am really annoyed that Nintendo aren't paying as much attention to this franchise. F-Zero gets more attention than StarFox. Rant Over.
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Revolver
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Post by Revolver on Jun 2, 2009 18:57:26 GMT
I think Nintendo said that Star Fox's canon only went up to Assault, I forgot where but I know it was stated.
I didn't find Command to be that bad, I didn't like how Krystal became a traitor, but it was alright.
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Jim Prower
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Post by Jim Prower on Jun 2, 2009 19:25:39 GMT
I'm wondering if they won't pull a "Star Trek" and re-boot the canon after this. Might be interesting to even go back to Before Fox, and play a bit as James McCloud.
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Revolver
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Post by Revolver on Jun 2, 2009 20:01:49 GMT
You mean James in mainstream, I'm sure you know he was playable once. I think it would be intresting to see the original Star Fox in action, maybe a back story about James' family.
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TurboJ
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Post by TurboJ on Jun 2, 2009 21:00:01 GMT
I did hear a while back about a prequel, but of course, nothing's been confirmed. If they did, it would shed some light onto exactly what happened to James, since there's quite a debate about whether or not he's still alive. I say he's dead, and his appearance in Lylat Wars was simply Fox hallucinating. Besides, Pigma and Andross specifically say he's dead.
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Jim Prower
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Post by Jim Prower on Jun 2, 2009 22:06:54 GMT
I'm among those who feel he's no longer with us, but I also think that playing as James could help give a little development to Fox himself as well. To be honest, I think every one of the characters could use some decent development, even if it's an alternate timeline, like they did in Star Trek.
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Post by Dmman on Jun 3, 2009 2:31:10 GMT
Y'know, the more I play Starfox 64 (Lylat Wars to you Yurpeens) the more I realize what a masterpiece the game actually is. It's all about the different layers. Sure it's a rail shooter, but thanks to the whole branching paths system, it becomes highly strategic. I just think back to when I first played the game, where it all seemed so intimidating, to today, where I strategically plan out a "campaign"in order to get medals; it just goes to show how important great replay value really is.
Assault totally failed at replay value because it stuck to its linear structure. And because it just felt too dang loose! SF64 just felt perfect, everything was tight and responsive, the weapons had weight, etc. But with Assault, everything was muddy, you didn't know how well different weapons worked, nothing felt right! The one good think I will say is that they didn't spam the laser power upgrades...
Another mistake with Assault: having anything other than a paper-thin storyline. I couldn't give two hoots about who Starfox is, or the history of the Lylat System. If I wanted an engrossing story, I'd play an RPG. With the exception of Star Wolf, which only has uberbadassitude to draw on* none of the characters appeal to me - there's nothing there. They're animals who fly ships for goodness sake! Why focus on anything except gameplay?
*And another thing, why did they replace Wolf's perfectly serviceable normal eyepatch with that silly Scifi eyepatch? And make him British again; Brits are awesome!
In conclusion, Nintendo, just remake Starfox 64 for the Wii. And maybe have a cheat where you can fly Wolfens instead or Arwings. Ooh, and four-player co-op, which should have been in 64 anyway. It's really not that hard, guys.
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Revolver
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Post by Revolver on Jun 3, 2009 17:46:06 GMT
But multiplayer was Assault's best part of the story, you could fly Wolfen, you had to think up a strategy and what not.
I'd say Wolf is better off with his new "eye", it can get hard to dogfight with only one eye, maybe he felt like he needed an edge. If anyone needs their voice British, it's Leon. His Assault voice wasn't bad, he just sounds better as a classy killer.
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Post by Dmman on Jun 3, 2009 21:43:05 GMT
Er, I don't get the first part of what you said; what do you mean multiplayer was the best part of the story? I guess multi was good in Assault, but it's useless to me without bots. My main gamer friends ore of the "hardcore" type - the only Nintendo game they can tolerate is Smash bros. Also, you can fly the Wolfen in single player? How do you unlock it? I know you can unlock it in multi... Re: strategy - no. I was talking about planning out which levels to go through in 64, setting out a grand path. Assault's linear SP mode made of complete mockery of this. It's attempt at boosting replay value, a high score system, was fairly meaningless to me: why would I want to play levels again just for more things in multiplayer? To be fair, the walking and tank sections were not that bad...sorta... But Nintendo is fairly formulaic with all of its other games, why not do it with Starfox, too? It's better than needless experimentation. Leave that to other studios... Sorry to harp on you, Arlesdale, particularly because what you said was pretty funny, but this is what I'm talking about with the needless story thing. It's a video game about talking animals flying spaceships, the Rule of Cool must trump all. Nuts to psychological realism. There are other games that can provide that, Starfox need nothing but space shooting. Besides, Wolf's flying with just one eye makes him more badass, in my opinion. Simple solution: make 'em both British Sorry for being a real crank, but...uh...yeah...just hows I feel 'bout things...
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Revolver
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Post by Revolver on Jun 4, 2009 0:03:53 GMT
You can fly the Wolfen in multiplayer only, I meant versus mode, the whole strategy-related thing I was talking about was for fighting againts your friends in multi.
Wolf leads a whole base full of thugs and criminals, and his team has the better looking ship, not to mention his theme music...isn't he cool enough? I actually liked the third-person shooter concept, Star Fox is a team full of mercenaries.
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Cranky
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Post by Cranky on Jun 4, 2009 11:19:13 GMT
Assault had a good story and it helped with moving on the characters a lot. The Star Fox team is now rich from the mission on Sauria, Star Wolf is now a gang of Mercs who use small time crooks as henchmen, General Pepper is old, and Andross is nothing more then a memory until you play Command.
The Multi-Player was fun, unlocked everything pretty quick. All I do now is try to boost my score up a lot. Got all the Gold Medals and Flags.
I've beaten all the games released and have pretty much out-played them, Nintendo NEEDS to make another, a good one.
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Jim Prower
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Post by Jim Prower on Jun 4, 2009 12:47:31 GMT
Dmman, I think you're being a bit to harsh, nitpicking about a character change as small as Wolf having a cybernetic eye. I'll admit the game physics sucked, but I actually LIKE an engrossing story. In fact, a friend says that the story in Assault is actually...not developed ENOUGH. "Here's the badguys, now shoot."
The series HAS suffered from being farmed out to studio after studio. That much is clear: the storyline post-64 has had some very awkward direction changes, (particularly involving...that...relationship.) and we're at a point where Fox really has one good game in him before he has to retire and pass the torch on to some sort of successor, whether that's his son/daughter, or someone unrelated. Chances are he'll have to start grooming him in the next game...or it'll have to be a full reboot. the NES days in full Detail, more character development.
But I'm not entirely certain at the moment if ANYTHING is going to happen to the series AT ALL. Nintendo clearly likes the idea of licensing the series to other vendors: they make money, they spend virtually NOTHING on development. But no vendor has put in a bid.
Perhaps fans like us should take up the challenge. It'd be interesting, that's for sure.
Dibbs on story writer.
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Revolver
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Post by Revolver on Jun 4, 2009 13:25:15 GMT
At least Assault gave us character development, 64 left you guessing half of the time.
Jim, I wouldn't say Fox is ready to retire just yet. He's not the best pilot, still room to improve there. He still doesn't know what happened to his dad, and we know nothing about his mom. But, most questions about Star Fox usually has, can be answered with a simple prequel. I won't doubt that Fox will have a son/daughter and pass on Star Fox, but at a much later date.
Jim if you could get your hands on developing the next Star Fox game, you know we're behind you 100%. If only...
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Post by Dmman on Jun 4, 2009 17:22:15 GMT
Now, look, I'm not opposed to games with stories; that is what I enjoy about the Fire Emblem Series and many others. However, we must realize that gaming, uniquely, is not a wholly narrative medium and thus the tools used in, say, film are not wholly necessary. I really find Starfox to be the perfect example of this. I ask you, what draws you to Star Fox? For me, it's all about the tight, fast paced, deep and complex gameplay. Not the story. Since Starfox's gameplay, rather than the story, is really the focus, any emphasis on character development or the universe other than "kill the bad guys" just seems like a waste of time for me, at least if it serves as anything other than minor deal or window dressing. Sorry to be so adamant about this, but I think a little debate is healthy so long as it doesn't get nasty... And Nintendo should definately take on a new Starfox game themselves. Nuts to continuity, just play with what you have and have fun doing it.
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